![]() Cyclone makes wind in circular formations.Wind makes wind in the direction of the red line.The following tools are available in Powder Game 2. Fighter: An uncontrollable "fighting" stickman is created.Player: A controllable player is created.Block: An indestructible block is created.Fixed Fix frame rendering being skipped sometimes (restored 95.There are currently 8 special objects in Powder Game 2.Fixed Fix find mode not always succeeding in darkening particles.Fixed Deco on builtin GoL no longer renders when decorations are off.Fixed Fix GOL showing up where it shouldn't.Changed Make LITH->GLAS reaction easier.Fixed Fix issue on Windows causing random disconnects from the TPT Multiplayer server.Fixed Prevent property tool from being used with invalid values.Fixed Fix issue where stamping LIGH at the right moment caused every LIGH to strike at once.Changed Optimize undo history memory usage.Changed LIGH now lasts longer and expands across multiple frames.Added Add some new Lua functions: sim.replaceModeFlags, sim.listCustomGol, sim.addCustomGol, sim.removeCustomGol, sim.floodDeco, tpt.perfectCircleBrush.Added Add AMBP and AMBP tools for interacting with ambient heat.Fixed Fix some extremely rare crashes in handling for WATR and PHOT.Fixed Fix crash when trying to render an empty stamp.Fixed Fix occasional crash when flood filling with particle limit filled.Fixed Fix TPT Window breaking sometimes when toggling "resizable window" while in fullscreen.Fixed Fix custom elements disappearing after rotating a stamp.Fixed Fix find mode not highlighting WARP particles. ![]() Fixed Fix SOAP not floating properly on OIL in radial gravity mode.Fixed Fix TRON being unable to pathfind to the top and left edges of the screen.Fixed Fix PHOT reflecting off thin walls of particles incorrectly.Changed Crop stamp thumbnails that don't fit even when resized.Changed Remove "Rendering Thumbnails" phase of local save browser, it now handles large amounts of saves better.Changed Make QRTZ slightly change color while growing.Changed Save higher halves of tmp3 and tmp4 if needed (fixes saving photons in PIPE). ![]()
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